﻿using System.Collections;
using UnityEngine;

namespace Assets.Scripts.System
{
    /// <summary>
    /// 系统类的基接口
    /// </summary>
    public interface IBaseSystem
    {
        /// <summary>
        /// 启动系统
        /// </summary>
        public abstract void Open();
        /// <summary>
        /// 关闭系统
        /// </summary>
        public abstract void Close();
        /// <summary>
        /// 系统刷新
        /// </summary>
        public abstract void OnUpdate();
    }
}